# # PHost 4 Configuration File -- Complete Defaults # # This file contains all configuration options with their compiled-in # default values. This file is a good starting point for those who # wish to customize everything and not miss a single switch. # # By itself, this file configures a "standard" game with PAL build # queue, all PHost features on. The ship-list specific parameters are # here but commented out, so that the choice of battle type is done # with the shiplist.txt file. # # Some options have a default of "same as NameOfOtherOption", for example, # "PlayerSpecialMission = same as PlayerRace". This means that # "PlayerSpecialMission" defaults to the same value as "PlayerRace"; # when you change PlayerRace, PlayerSpecialMission changes to that # same value, unless you enter a value for PlayerSpecialMission as # well. These options have been commented out here (the "dollar sign" # notation is not supported by most other programs trying to parse # pconfig.src). # % PHOST # # Overall Options # # ---------------------------------------------------------- # UnNatural Selection Parameters # ---------------------------------------------------------- # Player Slot 1,2,3,4,5,6,7,8,9,A,B # Race Features PlayerRace = 1,2,3,4,5,6,7,8,9,10,11 # Special Mission (Rob [5], Web Mines not available [7]) PlayerSpecialMission = 11,10,9,8,8,6,6,4,3,2,1 # When Race Feature selected as 3 (Birdmen) then 3, else 5 CloakFuelBurn = 5,5,5,5,5,5,5,5,5,5,5 # When Race Feature selected as 3 (Birdmen) then 0, else 1 CloakFailureRate = 1,1,1,1,1,1,1,1,1,1,1 # When Race Feature selected as 8 (Empire) then 300 else 200 SensorRange = 200,200,200,200,200,200,200,200,200,200,200 # When Race Feature selected as 9 (Robots) then 3 else 5 MineDecayRate = 5,5,5,5,5,5,5,5,5,5,5 # When Race Feature selected as 9 (Robots) then 200 else 150 MaximumMinefieldRadius = 150,150,150,150,150,150,150,150,150,150,150 # When Race Feature selected as 11 (Colonies) then 100 else 0 FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,0 # When Race Feature selected as 11 (Colonies) then 20 else 0 FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,0 # Economy options # Tax Colonist [70, 100(default), 120, 140, 160 ] ColonistTaxRate = 100,100,100,100,100,100,100,100,100,100,100 # Tax Natives [70, 100(default), 120, 140, 160 ] NativeTaxRate = 100,100,100,100,100,100,100,100,100,100,100 # Mining Rate [70, 100(default), 120, 140, 160 ] RaceMiningRate = 100,100,100,100,100,100,100,100,100,100,100 # Supply Production Rate [70, 100(default), 120, 140, 160 ] ProductionRate = 100,100,100,100,100,100,100,100,100,100,100 # Ground Attack [1, 5, 15, 30] GroundKillFactor = 1,1,1,1,1,1,1,1,1,1,1 # Ground Defence [1, 2, 5, 10] GroundDefenseFactor = 1,1,1,1,1,1,1,1,1,1,1 # Race Growth Rate [100(default), 110, 120, 130, 150 ] RaceGrowthRate = 100,100,100,110,100,100,100,100,100,100,100 # Exploits options # Free Fighter at Base [0(default), 1, 3, 5, 8] FreeFighters = 0,0,0,0,0,0,0,0,0,0,0 # Can Clone Captured Ships (cost x) [32767(default cannot clone value), 200, 150] ShipCloneCostRate = 32767,32767,32767,32767,32767,32767,32767,32767,32767,32767,32767 # Mine Sweep rate [4 default, 5=125%, 6=150%] MineSweepRate = 4,4,4,4,4,4,4,4,4,4,4 # Terraform Rate [1(default, 2] TerraformRate = 1,1,1,1,1,1,1,1,1,1,1 # Extra Fighter Bays on cariers [0(default), 2, 3] ExtraFighterBays = 0,0,0,0,0,0,0,0,0,0,0 # AntiCloakImmunity (all cloaked ships are Loki & D19b immune) AntiCloakImmunity = No,No,No,No,No,No,No,No,No,No,No # 4 X UnitsPerTorpRate [100(default), 400] UnitsPerTorpRate = 100,100,100,100,100,100,400,100,100,100,100 # AllowBuildFighters (without mission) using only 'lfm' Friendly Code AllowBuildFighters = No,No,No,No,No,No,No,No,No,No,No # Save Travel through minefields (un-cloaked) till warp 8 [0(default, 8] MineTravelSafeWarp = 0,0,0,0,0,0,0,0,0,0,0 # Save Travel through minefields (cloaked) till warp 6 [0(default, 6] CloakedMineTravelSafeWarp = 0,0,0,0,0,0,0,0,0,0,0 # ---------------------------------------------------------- # ---------------------------------------------------------- # En of special selection option. All defaults from here. # ---------------------------------------------------------- # ---------------------------------------------------------- GameName = UnNatural Selection DisablePasswords = No AllowRegisteredFunctions = Yes AllowShipNames = Yes ScoringMethod = Compatible TonsScoreCountsPlanets = No MapTruehullByPlayerRace = No NumShips = 500 AllowWraparoundMap = Yes WraparoundRectangle = 1000,1000,3000,3000 AllowPlayerMessages = Yes AllowAnonymousMessages = Yes ### Meta-options AllowIncompatibleConfiguration = Yes ConfigLevel = 0 ### Command Processor CPEnableGive = No CPEnableAllies = No CPEnableEnemies = No DelayAllianceCommands = No CPEnableRaceName = Yes CPEnableSend = Yes CPEnableRemote = No CPEnableShow = No CPEnableRefit = Yes ### Player Preferences Language = English,English,English,English,English,English,English,English,English,English,English,English CPEnableLanguage = Yes AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No ### Meteors MeteorShowerOdds = 0 LargeMeteorsImpacting = 0 RandomMeteorRate = 2 MeteorShowerOreRanges = 10,10,10,10,200,200,200,200 LargeMeteorOreRanges = 100,100,100,100,10000,9000,9000,7000 ### Ion Storms IonStormActivity = 2 IonStormsHideMines = Yes # # Planets # ### Production MaxPlanetaryIncome = 5000 BorgAssimilationRate = 25 ### Natural Processes NewNativesPerTurn = 0 NewNativesPopulationRange = 2500,5000 NewNativesGovernmentRate = 1 NewNativesRaceRate = 1 TransuraniumDecayRate = 5 StructureDecayPerTurn = 1 StructureDecayOnUnowned = 1 ### Growth ClimateLimitsPopulation = Yes AllowEatingSupplies = No ClimateDeathRate = 10,10,10,10,10,10,10,10,10,10,10 NativeClimateDeathRate = 0 CrystalsPreferDeserts = Yes CrystalSinTempBehavior = No MaxColTempSlope = 1000 ### Combat FreeFighterCost = T3 M2 AllowPlanetAttacks = Yes PlanetsAttackKlingons = No PlanetsAttackRebels = No ColonistCombatSurvivalRate = 0 NativeCombatSurvivalRate = 75 ### Starbases # These options are commented out, because modifying them # is not supported by client programs yet. You would have to # enable AllowIncompatibleConfiguration to use them. # StarbaseCost = T402 D120 M340 $900 # BaseFighterCost = T3 M2 $100 # MaximumFightersOnBase = 60 # MaximumDefenseOnBase = 200 # # Ships # ### Building Ships AllowShipCloning = Yes RecycleRate = 75 ### Ship Build Queue BuildQueue = PAL BuildPointReport = Allies BuildChangeRelativePenalty = 100 AllowPriorityBuild = Yes SBQBuildPALBoost = 1 SBQNewBuildPALBoost = 1 SBQPointsForAging = 1200 SBQBuildChangePenalty = 0 SBQBoostExpX100 = 0 PBPCostPer100KT = 200 PBPMinimumCost = 400 PBPCloneCostRate = 200 PALAggressorKillPointsPer10KT = 10 PALAggressorPointsPer10KT = 2 PALBoardingPartyPer10Crew = 3 PALCombatAggressor = 0 PALCombatBaseScaling = 80 PALCombatPlanetScaling = 50 PALGloryDamagePer10KT = 2 PALGloryKillPer10KT = 0 PALGloryDevice = 100 PALGloryDevicePer10KT = 0 PALGroundAttackPer100Clans = 100 PALImperialAssault = 100 PALIncludesESB = Yes PALOpponentKillPointsPer10KT = 10 PALOpponentPointsPer10KT = 2 PALPillage = 10 PALRGA = 10 PALRecyclingPer10KT = 4 PALShipCapturePer10Crew = 5 PALShipMinekillPer10KT = 0 PALDecayPerTurn = 20 PALPlayerRate = 100 ### Ship Movement AllowNoFuelMovement = No AllowGravityWells = Yes # AllowHyperjumpGravWells = same as AllowGravityWells GravityWellRange = 3 RoundGravityWells = No UseAccurateFuelModel = No FuelUsagePerTurnFor100KT = 0 FuelUsagePerFightFor100KT = 0 ### Missions ShipFighterCost = T3 M2 S5 CumulativePillaging = Yes AllowDeluxeSuperSpy = Yes SpyDetectionChance = 20 AllowRebelGroundAttack = Yes RGANeedsBeams = No AllowRGAOnUnowned = No AllowSuperRefit = Yes AllowExtendedMissions = Yes ExtMissionsStartAt = 20 AllowBeamUpClans = Yes AllowBeamUpMultiple = Yes ### Cloaking DamageLevelForCloakFail = 1 AllowCloakFailMessages = Yes AllowCloakedShipsAttack = Yes AllowAntiCloakShips = Yes DamageLevelForAntiCloakFail = 20 AlternativeAntiCloak = No ### Robbing RobFailureOdds = 1 RobCloakedShips = No RobCloakedChance = 0 ### Towing AllowOneEngineTowing = No TowedShipsBreakFree = No AllowTowCloakedShips = No AllowAlternativeTowing = No # TowStrengthEngineScale = 1 # TowStrengthDistanceScale = 19 AllowBoardingParties = Yes # AllowPrivateerTowCapture = same as AllowBoardingParties # AllowCrystalTowCapture = same as AllowBoardingParties TowedShipsCooperate = Yes ### Scanners ScanRange = 300 # DarkSenseRange = same as SensorRange ExtendedSensorSweep = Yes MinesForDetectable = 20 FactoriesForDetectable = 15 DefenseForUndetectable = 15 ### Hiss AllowHiss = Yes HissEffectRate = 5 MaxShipsHissing = 500 ### Ship Special Functions AllowAlchemy = Yes AllowAdvancedRefinery = Yes AllowScienceMissions = Yes DamageLevelForTerraformFail = 100 AllowHyperWarps = Yes DamageLevelForHyperjumpFail = 100 AllowGloryDevice = Yes AllowGamblingShips = Yes AllowImperialAssault = Yes AllowBioscanners = Yes RamScoopFuelPerLY = 2 AllowChunneling = Yes DamageLevelForChunnelFail = 100 AllowAlliedChunneling = Yes MinimumChunnelDistance = 100 ### Ships in Combat # AllowEngineShieldBonus = No # AllowESBonusAgainstPlanets = Yes # EngineShieldBonusRate = 0 AllowFedCombatBonus = Yes AllowInterceptAttack = Yes # # Experience # NumExperienceLevels = 0 ExperienceLevels = 750,1500,3000,6000 ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite ExperienceLimit = 1000000 ExactExperienceReports = No EPRecrewScaling = 30 EPShipAging = 15 EPPlanetAging = 25 EPPlanetGovernment = 0 EPShipMovement100LY = 40 EPShipHyperjump = 30 EPShipChunnel = 30 EPShipAlchemy100KT = 5 EPShipIonStorm100MEV = 80 EPCombatKillScaling = 800 EPCombatDamageScaling = 200 EPCombatBoostLevel = 0 EPCombatBoostRate = 100 # means: no boost # EPTrainingScale = 70 # EModBayRechargeRate = 1,2,3,4 # EModBayRechargeBonus = 0,0,0,0 # EModBeamRechargeRate = 0,0,0,0 # EModBeamRechargeBonus = 0,0,0,0 # EModTubeRechargeRate = 1,2,3,8 # EModBeamHitFighterCharge = 0,0,0,0 # EModTorpHitOdds = 9,18,27,35 # EModBeamHitOdds = 0,0,0,0 # EModBeamHitBonus = 0,0,0,0 # EModStrikesPerFighter = 1,2,3,4 # EModFighterBeamExplosive = 0,0,0,0 # EModFighterBeamKill = 0,0,0,0 # EModFighterMovementSpeed = 0,0,0,0 # EModMaxFightersLaunched = 0,0,0,0 # EModTorpHitBonus = 0,0,0,0 # EModTubeRechargeBonus = 0,0,0,0 # EModExtraFighterBays = 0,0,0,0 # EModEngineShieldBonusRate = 0,0,0,0 # EModShieldDamageScaling = 0,0,0,0 # EModShieldKillScaling = 0,0,0,0 # EModHullDamageScaling = 0,0,0,0 # EModCrewKillScaling = -5,-10,-15,-20 # EModPlanetaryTorpsPerTube = 0,0,0,0 EModMineHitOddsBonus = 5,10,15,20 # # Minefields # ### General AllowMinefields = Yes # AllowWebMines = same as AllowMinefields # WebMineDecayRate = same as MineDecayRate # MaximumWebMinefieldRadius = same as MaximumMinefieldRadius NumMinefields = 500 MaximumMinefieldsPerPlayer = 10000 MineIdNeedsPermission = No # UnitsPerWebRate = same as UnitsPerTorpRate ### Movement Through Mines MineHitOdds = 1 WebMineHitOdds = 5 MineHitOddsWhenCloakedX10 = 5 MineOddsWarpBonusX100 = 0 CloakMineOddsWarpBonusX100 = 0 WebMineOddsWarpBonusX100 = 0 # WebMineTravelSafeWarp = same as MineTravelSafeWarp HullTechNotSlowedByMines = 7 MineHitDamageFor100KT = 100 WebHitDamageFor100KT = 10 WebHitFuelLoss = 50 WebDrainFuelLoss = 25 ### Mine Sweeping # MineScanRange = same as SensorRange AllowMinesDestroyMines = Yes AllowMinesDestroyWebs = No AlternativeMinesDestroyMines = No MineSweepRange = 10 WebMineSweepRange = 5 WebMineSweepRate = 3 AllowColoniesSweepWebs = No # # Combat # # AllowAlternativeCombat = No ### Beams # BeamFiringRange = 20000 # BeamHitShipCharge = 600 # BeamHitFighterRange = 100000 # BeamHitFighterCharge = 500 # BeamHitOdds = 100 # BeamHitBonus = 0 # BeamRechargeRate = 8 # BeamRechargeBonus = 0 # FireOnAttackFighters = No ### Fighters # BayLaunchInterval = 3 # BayRechargeRate = 52 # BayRechargeBonus = 2 # FighterBeamExplosive = 2 # FighterBeamKill = 2 # FighterFiringRange = 3000 # FighterKillOdds = 20 # FighterMovementSpeed = 235 # MaxFightersLaunched = 19 # StrikesPerFighter = 7 ### Torpedoes # TorpFiringRange = 30000 # TorpHitOdds = 65 # TorpHitBonus = 0 # TubeRechargeRate = 45 # TubeRechargeBonus = 0 # PlanetsHaveTubes = No # PlanetaryTorpsPerTube = 3 ### Miscellaneous # CrewKillScaling = 80 # HullDamageScaling = 80 # ShieldDamageScaling = 80 # ShieldKillScaling = 0 # ShipMovementSpeed = 75 # StandoffDistance = 3000 # # Wormholes # AllowWormholes = No WormholeUFOsStartAt = 51 WrmDisplacement = 1 WrmRandDisplacement = 0 WrmStabilityAddX10 = 0 WrmRandStability = 0 WrmMassAdd = 0 WrmRandMass = 0 WrmVoluntaryTravel = Yes WrmTravelDistDivisor = 100 WrmTravelWarpSpeed = 9 WrmTravelCloaked = No WrmEntryPowerX100 = 25 WrmScanRange = 100 # # Host order control. Here are all the stage names, in correct order, # set to "Normal" (which happens to be the default configuration). # % PCONTROL TransferOwner = Normal LargeMeteors = Normal MeteorShowers = Normal AntiCloak_1 = Normal DeluxeSuperSpy = Normal NewNativesAppear = Normal RobMission = Normal GamblingShips = Normal CargoDump = Normal CargoTransfer = Normal TrimShipCargo = Normal CrewExchange = Normal Training = Normal BeamTransfers = Normal GatherMission = Normal BeamUpCredits = Normal MinefieldDecay = Normal MineLaying = Normal MinesDestroyMines = Normal MineSweeping = Normal MinefieldScan = Normal WormholeScan = Normal WebDraining = Normal MoveIonStorms = Normal IonStormEffects = Normal NewIonStorms = Normal IonStormReports = Normal SpecialMissions_1 = Normal BuildFighters = Normal BuildTorpedoes = Normal Alchemy = Normal ShipBuildOrders = Normal ShipBuilding_1 = Normal DumpOldBaseParts = Normal BaseMissions_1 = Normal SupplyRepair_1 = Normal BoardingParties = Normal FreeFighters = Normal TowResolution = Normal Movement = Normal GloryDevices = Normal Chunneling = Normal AntiCloak_2 = Normal ColonizeMission = Normal SupplyRepair_2 = Normal BaseMissions_2 = Normal Combat = Normal SupplyRepair_3 = Normal Terraforming = Normal SensorSweep = Normal SpecialMissions_2 = Normal PlanetaryProduction = Normal PlanetaryHappiness = Normal PlanetaryTaxation = Normal PlanetaryGrowth = Normal PlanetaryLosses = Normal ShipBuilding_2 = Normal Assimilation = Normal SuperSpyMission = Normal ShipExploration = Normal Experience = Normal